If this kind of wooly question offends your logical mind as much as it does mine, then worry no further. I have gone through the pain of compiling a list of benefits which expand on this rather vague criteria.
Points to consider/learn about the Asset Store:
- It contains free and paid assets,
- Assets consist of editor extensions, scripts, 3D models and anything exportable in Unity,
- Download and import from the store is integrated into the editor,
- Licensed is per-team unless stated otherwise (no per seat or per user licensing),
- Assets are free to distribute in games (royalty free, woo!),
- You can get amazing results with small teams or on your own,
- It's cheaper than hiring a developer or artist.
I'm afraid Unity aren't paying me for this sales pitch, this is just the part of the syllabus. However, as a small indie studio, the Asset Store can save you lots of time and money.