- The GameObject Properties. Here you need to be aware of: activation/deactivation from hierarchy checkbox, name field, static checkbox, tags and layers.
- The Component Properties. Live editing, collapsing/expanding, meaning of bold properties, enabling/disabling.
- The Component Menu. Beyond reseting a component which is a key syllabus requirement, become familiar with: Removing components (1 below), Reordering (2), Copying (3) and pasting (4).
- Adding Components. The simplest but put simply, you should know how to use this dialogue box to filter and find components.
What do you need to know about the inspector in order to pass the Unity Certification? Well there are 4 main areas to concentrate on.
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Ben Tristem is an entrepreneur and online educator.