Here's the story of Tyler Brown's journey on releasing his first game (oh and check out the awesome teaser trailer at the end of the post, epic!).
Before starting Ben’s course, I only had a little experience with scripting and game development. Last spring, in my final quarter at the University of Washington, I had taken a course in java scripting and I really liked it. I was upset because I wished I'd started earlier. After graduating, I came across Ben’s Unity Course on the web. It seemed to have a really strong community and positive reviews so I decided I would take a chance on something I'd been putting off for far too long.
The Unity Course was great. Ben did a fantastic job in breaking down the learning into digestible bite size pieces. Each lecture focused on a specific topic with a specific set of goals. If I had a question about something I could consult the Udemy discussion boards that come with each lecture, and almost always find an answer. Even if I only had 30 minutes to spend at a time, I always felt like I walked away with something new.
What makes Ben’s tutorials so unique is the hands-on experience you receive along the way. The mini-challenges implemented throughout the tutorial allow you to step to the plate and solidify your new skills by implementing a new feature all on your own. Furthermore, Ben encourages you to build your own versions of the example games and shows you how you can apply the skills you have learned throughout the course to create something new. It was this process that served as the genesis of Smashy Brick.
After completing the sample breakout segment of the course, I decided that I would expand on the game I made to see if I could make it any more fun. After I replacing block breaker’s paddle with a new trampoline drawing mechanic, I realized I had created something fun and exciting. What started out as an exercise quickly turned into the launchpad for a new game.
I presented my project to Nicholas Kaman, a skilled developer, artist, and the president of the University of Washington Game Dev Club, asking him for advice. After adding elements of his own, Nick joined the project as the lead developer and we set forth on a quest to make our first game.
As I continued to work on Smashy Brick with Nick, I binged watched Ben’s tutorials as fast as I could. Nick was a lot more experienced than I was, but I was learning rapidly and within a couple weeks was able to help out on some of the scripting. Thanks to Ben’s tutorials, I was able to learn at breakneck speed and contribute in an exciting way to the development of Smashy Brick.
If you really want to be a game developer, learning new skills will always be a big part of what you do on a daily basis. Ben’s tutorials are about more than just making games - they show you how to learn, be resourceful, and plug in your own creative voice to the skills you learn.
As we wrap up the development process of Smashy Brick, I can’t help but tip my hat to Ben and his team for helping me along the way. Most importantly, we were able to make a fun game and hopefully you all get to play it soon!